Rowa asked what the pharmacy of the future could look like.
I tried answering that question for Rowa and found some interesting visual answers.
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Together with a talented team of artists that I directed, we created a playful, tangible world full of visual metaphors and fun stories. Meet Maria and Danielius who‘ll take you on a smooth trip through various iterations of future pharmacies and solutions for modern customers.
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This unique approach in the pharmaceutical world helped to draw eyes and raise awareness for Rowas pan-European campaign.
Comissioned Work | ROWA | 2021 | Creative Direction & Artist

Client

ROWA

Year

2021

Creative Direction

Christian Zschunke

Producer

Jan Birkenbach

Artists

Ignas Blazys, #Philipp Brates, #Vanessa Foermer, #Julia Kobel, #Marc Pantenburg, #Florian Panzer, #Christian Zschunke

I set out to create a unique, ownable look for Rowa.
A look that would allow them to stand out against their competitors.
The look build upon distorted, stylized 3D shapes with realistic materials.This contrast created visual interest in a sea of sameness on the pharmacy market.
Eva and Danielus lead the viewer through the idea of a future pharmacy highlight the human interaction that is foundational for pharmacies.
The resulting animation proved that it is possible to use unique ways of communicating, even in visualy conservative fields.
We are all in this together.
Let's connect & collaborate || vibe
hello@colourful.pictures*
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Philosophy
Creative work isn't about sounding smart. It's not about chasing whatever's trending or performing genius for people who aren't paying attention anyway.

It's about saying something, in a way that actually lands.

Collaboration is harder than people admit. It means talking about your actual ideas, not the polished version you think people want to hear. It means asking dumb questions. It means ego is the enemy.

Mistakes aren't failures. That's become a cliché, but it's still true. Some of the best decisions start as accidents. Imperfections aren't the thing you fix before you ship, sometimes they're the whole point.

If something doesn't serve the idea, cut it. Doesn't matter how long it took or how clever it is. The work should feel inevitable, not assembled.

Curiosity keeps things from getting stale. The moment I think I've figured out how to do something, the work starts to die a little. Standing still feels safe. It isn't.

If we're not enjoying it at least some of the time, something's wrong — with the brief, the process, or both. Worth finding out which.