Mercedes asked how to translate luxury into the digital space?
My answer was a simple visual framework. Instead of showcasing features we would create visual metaphors that encapsulate the sensorial experience of using them.
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Aesthetically I tied the two worlds together by reducing the visual palette of our artists to metal and glass. Metal carried the physicality the brand is known for — weight, precision, the tactile world of the cars themselves while glass stood in for the digital space — transparent, layered, a little more abstract. Together they form a synthesis of Mercedes new approach to Software.
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The result was a visual poem that underlined the brands commitment to . It was a toolkit that represented the brand in a new light.
Commissioned Work | Mercedes Benz | 2024 | Creative Direction & Artist

Client

Mercedes

Year

2024

Creative & Art Direction

Christian Zschunke, #Gui Todorov

Producer

David Adam, #Jan Birkenbach, #Markus Trautmann

Artists

Philipp Brates, #Axel Ebert, #Quinten Delahaye, #Saskia Kretzschmann, #Robert Langnickel, #Norman Struwe, #Gui Todorov, #Alexander Vieten, #Christian Zschunke,

I wanted to create an animation that constantly draws in the viewer with a hypntoic flow.
The reduced visual palette and material dichotomy created a subtle and calm undertone throughout the whole animation.

PROCESS

The process of creative exploration and collaboration was as rewarding for us as for the client. Many of the visual experiments ended up being usefull for their visual framework.
We are all in this together.
Let's connect & collaborate || vibe
@colourful.pictures
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Philosophy
Creative work isn't about sounding smart. It's not about chasing whatever's trending or performing genius for people who aren't paying attention anyway.

It's about saying something, in a way that actually lands.

Collaboration is harder than people admit. It means talking about your actual ideas, not the polished version you think people want to hear. It means asking dumb questions. It means ego is the enemy.

Mistakes aren't failures. That's become a cliché, but it's still true. Some of the best decisions start as accidents. Imperfections aren't the thing you fix before you ship, sometimes they're the whole point.

If something doesn't serve the idea, cut it. Doesn't matter how long it took or how clever it is. The work should feel inevitable, not assembled.

Curiosity keeps things from getting stale. The moment I think I've figured out how to do something, the work starts to die a little. Standing still feels safe. It isn't.

If we're not enjoying it at least some of the time, something's wrong — with the brief, the process, or both. Worth finding out which.