Saying goodbye is never easy. I helped Microsoft make that conversation feel a little more human
When Microsoft decided to discontinue Wunderlist and move its focus to Microsoft To Do, it wasn't simply the end of another app. Over the years, Wunderlist had become part of people's everyday lives. They planned their days with it, shared lists with their families and, in some cases, used it to achieve things they had wanted to do for years.
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That attachment was something I wanted to take seriously. Instead of simply explaining what was changing, I wanted to acknowledge what people were leaving behind while showing that change can also create new possibilities.
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Together we told that story through a family facing changes of their own. Rather than making it literal, I chose to reduce the world and its characters to simple geometric shapes, building on a visual language we had developed with the team in an earlier collaboration. The abstraction gave us room to approach a personal subject without becoming sentimental. The characters could be anyone, and their story could belong to anyone.
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What started as a difficult product announcement became a story about something much more human: letting go of what we know and finding something new on the other side.
Comissioned Work | Microsoft | 2019 | Creative Direction & Artist

Client

Microsoft

Year

2019

Creative Direction

Christian Zschunke

Producer

Timo Seegräber

Artists

Ignas Blažys, #Philipp Brates, #Matteo Forghieri, #Saskia Kretzschmann, #David Weidemann, #Christian Zschunke

The visual constrain, of using only geometric shapes, had us develop beautiful visual metaphors for the characters emotions.
We build this animation on an earlier collaboration where we told charming stories from the users perspective.
The visual language for both animations was derived from the simple shapes that make up every modern UI. We added depth and tangible materials to create visual interest and extend our options for storytelling.
We are all in this together.
Let's connect & collaborate || vibe
@colourful.pictures
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Philosophy
Creative work isn't about sounding smart. It's not about chasing whatever's trending or performing genius for people who aren't paying attention anyway.

It's about saying something, in a way that actually lands.

Collaboration is harder than people admit. It means talking about your actual ideas, not the polished version you think people want to hear. It means asking dumb questions. It means ego is the enemy.

Mistakes aren't failures. That's become a cliché, but it's still true. Some of the best decisions start as accidents. Imperfections aren't the thing you fix before you ship, sometimes they're the whole point.

If something doesn't serve the idea, cut it. Doesn't matter how long it took or how clever it is. The work should feel inevitable, not assembled.

Curiosity keeps things from getting stale. The moment I think I've figured out how to do something, the work starts to die a little. Standing still feels safe. It isn't.

If we're not enjoying it at least some of the time, something's wrong — with the brief, the process, or both. Worth finding out which.