I explored the space between chemistry and art for Eucerin to elevate their brand imagery.
EUCERIN was looking to elevate the visual language of their mode-of-action for the newest product lineup. Their brand was struggling with being perceived as firmly in the medical niche, so we decided to use digital art to situate them closer to a beauty product while still honoring their scientific background.
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To achieve that goal, I led a team of digital artists to create digital sculptures that visualize the main chemical ingredients in a new, aesthetic way. Together we iterated over different ideas and picked the ones that resonated the most with our goal.
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The end result was not just a set of assets for their campaign but rather a new approach to positioning their brand.
Comissioned Work | EUCERIN | 2024/25 | Creative Direction & Artist
I established a discovery-led process that allowed us to experiment and come up with unique visual approaches to push the brand.
My goal was to move away from a medical appearance while still keeping the scientific foundation.
The results proved valuable to them, so we decided to extend our collaboration to include more of their product lineup.

Client

EUCERIN

Year

2024

Creative Direction

Christian Zschunke, #Guilherme Todorov

Producer

Markus Trautmann

Artists

Philipp Brates, #Anne Dolkemeyer, #Guilherme Todorov, #Leon Novak, #Christian Zschunke

In the end we provided Eucerin with a new perspective on how a scientificaly rooted mode-of-action can still communicate beatuy.
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Philosophy
Creative work isn't about sounding smart. It's not about chasing whatever's trending or performing genius for people who aren't paying attention anyway.

It's about saying something, in a way that actually lands.

Collaboration is harder than people admit. It means talking about your actual ideas, not the polished version you think people want to hear. It means asking dumb questions. It means ego is the enemy.

Mistakes aren't failures. That's become a cliché, but it's still true. Some of the best decisions start as accidents. Imperfections aren't the thing you fix before you ship, sometimes they're the whole point.

If something doesn't serve the idea, cut it. Doesn't matter how long it took or how clever it is. The work should feel inevitable, not assembled.

Curiosity keeps things from getting stale. The moment I think I've figured out how to do something, the work starts to die a little. Standing still feels safe. It isn't.

If we're not enjoying it at least some of the time, something's wrong — with the brief, the process, or both. Worth finding out which.