Galvany asked what it would take to make their brand feel as effortless as their tech.
GALVANY came to me for a hero video but stayed to reshape how they talk about their business.
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They're reinventing heatpump access - think monthly subscription instead of massive upfront costs. Distributed nodes across neighborhoods that optimize each other's efficiency. Good concept, great cause, but hard to visualize.
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I took the challenge and the more focused my visual approach became, the more they liked it.
Comissioned Work | Galvany | 2025/26 | Creative Direction & Artist

Client

GALVANY

Year

2025/26

Creative Direction

Christian Zschunke

Producer

Stephanie Baumgarte, #Markus Trautmann

Artists

Philipp Brates, #Remo Gambacciani, #Christian Zschunke

Together we developed a sophisticated visual language for the brand that hinged on bold contrast and a subtle blend of physical materials.
I leaned heavily into the visual language of architechtural illustrations and combined it with a sense of modern technology.
Afterwards I applied these visual principles to Galvanys software eco-system, achieving a consistant brand impression for their clients.
The result was a new found sense of identity for the whole company that allowed Galvany to settle a premium niche in their market segment.

PROCESS

I based our explorative process on my initial vision for the brand.
Their enthusiasm for creative freedom led to many visual discoveries along the project.
We are all in this together.
Let's connect & collaborate || vibe
hello@colourful.pictures*
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Philosophy
Creative work isn't about sounding smart. It's not about chasing whatever's trending or performing genius for people who aren't paying attention anyway.

It's about saying something, in a way that actually lands.

Collaboration is harder than people admit. It means talking about your actual ideas, not the polished version you think people want to hear. It means asking dumb questions. It means ego is the enemy.

Mistakes aren't failures. That's become a cliché, but it's still true. Some of the best decisions start as accidents. Imperfections aren't the thing you fix before you ship, sometimes they're the whole point.

If something doesn't serve the idea, cut it. Doesn't matter how long it took or how clever it is. The work should feel inevitable, not assembled.

Curiosity keeps things from getting stale. The moment I think I've figured out how to do something, the work starts to die a little. Standing still feels safe. It isn't.

If we're not enjoying it at least some of the time, something's wrong — with the brief, the process, or both. Worth finding out which.